I spent $4 on Mechnical Turk and all I got were these Turing machine jokes
August 19, 2016 at 12:19 PM | Play | View CommentsI logged in to my Amazon Mechanical Turk (see also: Mechnical Turk) for the first time in years the other day:

And was reminded of the best $4 I spent in 2008: a collection of terrible Turing machine related jokes.
Below are the raw and unedited results of asking workers on Mechanical Turk to help me find Turing machine jokes. Each respondant was paid $0.25 if their response was accepted, and I was pretty liberal accepting responses:
A: To go to Office Depot to buy some more tape!
Because it had run out!!
HAHAHAHAHA!!!
A: One, if it knows its own Goedel number.
None--that's a hardware problem.
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Q. Why isn't the poet Turing Machine married?
A. The peculiarity is that it prefers it's own singularity.
Knock knock
Who's there
Turing machine
Turing machine who
One extra 'o' and I've could've been a cool motorbike (Touring machine) instead of responding to formalist jokes like I'm not faking this nihilism to pretend I have a personality.
What did the solipsophist and the Turing Machine say to each other.
Nothing, they both thought the other did not exist outside of memory.
What's the difference between a Turing Machine and a tax collector?
At least the Turing Machine is pretending to be human.
A: To go to Office Depot to buy some more tape!
http://www.getacoder.com/projects/bug_finder_92913.html
(perhaps not directly relevant, but I hope you'll like it anyway).
What a travesty -- this must be changed.
Please post your favorite Turing Machine jokes here, in hopes that they will be immortalized for generations to come.
"You may be Turing complete, put I convinced some guy I can converse intelligently in Mandarin just by running an algorithm I can never understand because I am neither sentient nor alive."
hold for laughs
ChaCha is free, just text or call in your request several times, as many as you like, it is per use, so you just can ask to send 20 jokes at a time. Once you get one, you can just text the word 'more', and the guide will look at last request history and research and make up a new joke. Make sure to request they don't just pull something for the internet.
Text chacha-242242 , or you can call 1-800-2chacha - 1-800-224-2242, if you call you have to do it from a cell phone because the answer will come back via test message. If you don't pay me for this, no big deal, hope it helps!
A fun little threading problem I ran into today: imagine a Thermometer which can issue notifications if the temperature reaches a certain threshold:
class Thermometer(object): def set_temperature(self, value): self.temperature = value def wait_for_temperature(self, target): # ... wait for `self.temperature` to be at least `target` ... return self.temperature
Using only AsyncResult, how can the set_temperature and wait_for_temperature methods be implemented to guarantee that multiple threads can wait_for_temperature without missing a temperature change (only one thread will be call set_temperature).
My solution:
class Thermometer(object): def __init__(self): self.temperature_changed = AsyncResult() def set_temperature(self, value): self.temperature = value next_change = AsyncResult() self.temperature_changed.set((next_change, value)) self.temperature_changed = next_change def wait_for_temperature(self, target): changed = self.temperature_changed temperature = self.temperature while temperature < target: changed, temperature = changed.get() return temperature
I originally encountered this problem working on a component at work, but I enjoyed the solution so I thought I would adapt it and post it here.
Making Settlers of Catan less painful with pity points
February 27, 2011 at 06:02 PM | Play | View CommentsIf you've played Settlers, you know that missing a couple of early-game rolls can be the difference between a win and a painful, boring loss. Pity points[0] help fix that.
The rules are simple:
- Any time a player doesn't get any resources from a normal (ie, start-of-the-turn) dice roll, they get one pity point.
- At any time, a player may exchange pity points equal to their number of victory points for one resource.
For example: on Alice's turn, she rolls a 3. Neither Alice nor Bob have a settlement adjacent to a 3, so they both get one pity point. Also on Alice's turn, Bob trades three pity points (because Bob has three victory points) for one sheep, and trades that sheep to Alice.
[0]: introduced to me by Fraser Harris — thanks!
Lightroom: Export a List of Pictures in a Catalog
September 12, 2010 at 12:52 PM | Play | View CommentsI recently had to export all the names of images in a Lightroom catalog. There was no obvious way of doing this through the Lightroom interface, so I threw together a little Python script that directly reads Lightroom's SQLite database. There are a few caveats, noted in the file (below)… But it worked pretty well for me, and hopefully other people will find it useful too.
SimTower -- we've all played it, many of us have loved it, none of us have beat it.
Until now.
So, here we go: the definitive guide to beating Sim Tower!
0: Get the Game
It's hard to beat a game you can't play, so getting a copy of the game is a good place to start. I got mine at Abandonia.
A note here: the game will run under Darwine on Intel-based Macs... Just don't try and save -- that doesn't work.
1: Starting your Tower: hitting two stars
After the game is installed and started, begin your tower by using the build-a-lobby-in-the-bottom-left-corner-of-the-screen trick to double your money, then build a lobby that is the entire width of the screen.
After you have built the mega-lobby, start building offices. Lots of offices. Three floors worth of offices. In addition to offices, build stairs. I build them approximately half a screens width from the right side of the screen, then every screens width after that. It doesn't really matter, though -- all that matters is that you've got three floors of solid offices and stairs going to all of them.
By the time this is done, you should have two stars (300 population).
2: Fast food: three stars
Great -- you've got two stars. Only three more to go. And how will we get there? Fast food.
Why fast food? Well, the hardest part of the star requirements is the population, and fast food restaurants have the highest population to space ratio. Also, no one seems to notice if the only thing in your tower is fast food and office space.
So, time to start building!
Your first order of business is to build two security offices. It doesn't really matter where you put them, all that matters is that you have them -- they are the only requirement for three stars. Stick them under ground, at the beginning of a floor -- where ever.
Now that that's out of the way, it's time to start building fast food.
Your goal is to build eleven (yes, 11) floors of fast food.
To do this, you will also need elevators. Lots of elevators. You will need about six, distributed across the length of your building. I like to build them in pairs:
Additionally, you will need to make sure that the lazy sims working in the offices don't use these elevators. Use the inspector tool to look at each elevator, then click the floor numbers to disable floors 2,3,4. Also, I've found it helpful to have one elevator which goes to odd-numbered floors and another which goes to even-numbered floors. Try that too.
Oh, yea, and make sure that all the elevators have eight cars in them.
At some point in the process of building this unholy pile of fast food, you'll get a population of 1000 and hit three stars. Cool! On to the next step.
3: Cinemas: A (brief) change from fast food (four stars)
Once you've hit three stars you'll get the option to build even more exciting things like restaurants, shops and party halls.
But just go ahead and ignore those.
The only things you should be concerned with are:
- Building more fast food.
- Add a liberal sprinkling of cinemas - I have no evidence for this, but I think they bring more people into your building.
- Build a few parking spots. Make sure you build enough that there are always a few empty. You will need them for the VIP and five stars.
- Build one hotel suite, along with housekeeping right beside an elevator. This is also for the VIP.
- Your sims will whine about wanting medical and recycling centers. Give them one medical center, and as many recycling centers as they need to be happy (2 or 3? Just don't over-do it -- recycling centers have a steep annual fee).
Alright, and once you've done that, just go back to building more fast food.
At some point here, you will hit a population of 5,000, the VIP will come and you will get four stars. Good job.
And if you get to 14 floors and still don't have four stars, just skip down to the next section anyway.
Oh, your building will catch on fire too. Just pay to have it put out.
4: Metro station, express elevators and more fast food (five stars)
Ah, four stars. You think you're almost there, don't you? Ha!
By now, you should be up to about 14 floors. You will finally get a break from the tedium of building fast food as you get to build a sky lobby and revamp your elevator system.
So here's what to do:
- Build a sky lobby on the 15th floor.
- Build express elevators from the 1st floor to the 15th. I have six, also in pairs.
- Extend two of the express elevators all the way down, as low as they will go, then build a metro station there.
- Move the existing elevators down so they go only to the 10th floor.
- Build escalators from the sky lobby down to the 11th floor.
- Build four more floors of fast food (from floor 16 to 20), and use escalators to connect all of those to the lobby.
- Build more elevators on the 15th floor, directly over top of the elevators which go from floor 1 to 10. These elevators will be used to get people to floor 21 and above, so make sure they don't stop at floors 16 through 20).
- As you build more floors of fast food, use these new elevators to connect them to the sky lobby.
And there you have it -- do this up to floor 23 or 24, and eventually you'll hit a population of 10,000 and five stars. Huzza!
5: One last thing...
Phew, you're at five stars and you've probably got a population of close to
15,000. Your first order of business is to get your population up and over
15,000 (the requirement for a "Tower" ranking). Keep building fast food until
you've got that
Once you're over 15,000 population, you've only got to do one more thing: build a cathedral. To do this, pick two express elevators which are at least the width of a cathedral apart, then extend them up all the way to the 100th floor. Build a small lobby on the 90th floor, place the cathedral on the 100th floor, then build an elevator to connect them.
Now you've just got to wait for someone to get married, and your tower will be awarded the rank of "Tower"! (just don't forget to turn off fast mode so you can enjoy the wedding).
And that's it! You're done
Resources
A couple of useful resources: