If you've played Settlers, you know that missing a couple of early-game rolls can be the difference between a win and a painful, boring loss. Pity points help fix that.
The rules are simple:
- Any time a player doesn't get any resources from a normal (ie, start-of-the-turn) dice roll, they get one pity point.
- At any time, a player may exchange pity points equal to their number of victory points for one resource.
For example: on Alice's turn, she rolls a 3. Neither Alice nor Bob have a settlement adjacent to a 3, so they both get one pity point. Also on Alice's turn, Bob trades three pity points (because Bob has three victory points) for one sheep, and trades that sheep to Alice.
: introduced to me by Fraser Harris — thanks!